![]() This allows them to recharge up to 40% HP/10% EN a turn or 30% EN/0% HP a turn. To recharge HP and EN, you have them groups closer together (HP) r further apart (EN). There's also "raid groups" which don't have a warship attached to them. You generally move units up as a squad to allow them to chain team attacks, then return them to your ship's hanger to recharge energy or any lost health. Units that get a kill a get an extra move, allowing them to move 3 times per turn, and when their squad leader is nearby, they can team attacking/defense. ![]() The strategy largely boils down to unit energy and health management. ![]() Based on previous games, if you're a completionist, there's probably over 200 hours of content for you in here.
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